That was one grueling day of fixing models.. either the exporter is terribly buggy, or our engine is..I can't tell whether case is true. No one model could be exported one way. Each needed a custom orientation and scaling to work properly in our game. Needless to say, in the 8 hours we spent debugging and updating code and arts, we managed to finish only four of the five intial models..
Looks like it's going to be another long session tomorrow..
Saturday, 5 July 2008
Bugfixes..
- Mat
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